Autodesk ReCap was awarded "Best of Show" by the CAD blog TenLinks at SPAR International 2014. You can read the full story about this award and how ReCap is advancing the concept of Reality Computing here:
(April 14-17, 2014 – The Broadmoor, Colorado Springs, CO, USA)
SPAR is just over. About 800 people attended this very specialized event, targeting experienced surveyors, laser scanning or photogrammetry experts and anybody in the USA interested by reality capture technologies. I have been looking around the exhibition area (around 50 exhibitors in total) to gather the latest 3D measurement or imaging devices and technologies, and here is a quick visual report of this walkthrough.
Faro, Trimble, Topcon, Autodesk (missing Leica, ESRI and Bentley booths on this photo) were the biggest booths of SPAR this year.
Among the (rare) new things, Z&F was showing an infrared camera mounted on their scanner:
Laser scanning was still the number one topic on the show floor this year, with the traditional players (Faro, Leica, Trimble, Z&F, Riegl, Topcon) and Surphaser (www.surphaser.com), a new entrant. It’s always interesting to see how creative engineers can mount laser scanners on various trucks or rigs:
Trimble was also showing their robot solution (this one did not move during the whole show). The most interesting robot was the “Sanborn Platform for Indoor Mapping” demonstrated by Sanborn (www.sandborn.com), with automatic collision detection.
We also have seen a drone flying a Lidar device, but that was one of the only UAV shown in this exhibition area (pretty disappointing for this aspect). It was demonstrated by Velodyne (www.velodynelidar.com):
Trimble was showing their Gatewing UAV:
On the software side, there were mostly the traditional players in this space: ESRI, Autodesk, Bentley, ClearEdge, Aveva, LFM, CSA, SmartGeometrics, Virtual Geomatics, showing their latest releases.
A new entrant, named New Spin (www.newspin.com), was showing a cool end-to-end laser-based pipeline in a web browser.
I was expecting many different handheld devices to show up this year, but the show was pretty disappointing on this side: besides DotProduct (www.dotproduct3D.com) and Spectrolab with their Mems-based Laser technology (www.spectrolab.com/sensors/index.html), no one was showing anything new in this space except may be Paracosm (www.paracosm.com) and Matterport (www.matterport.com), both using PrimeSense sensors and both contributors to Google’s Project Tango.
So, SPAR is still a very traditional tradeshow, mostly focused on laser scanning. I was expecting much more on UAVs (almost nothing), photogrammetry (almost nothing except Photo on ReCap 360 by Autodesk), handheld devices, 3D printing or even Augmented Reality. I am looking for the next event that will embrace all these concepts at once.
One of the biggest advantages of Reality Computing is the ability to start designing from 'something' rather than beginning your design with a blank page. In this example, that 'something' is photographs of an old artillery emplacement which is then turned into restaurant.
This demonstration was created with the help of a GoPro camera mounted to a drone. Those photos were then modeled using ReCap 360 to establish the existing conditions of the site. The building and the final rendering were then created from this 'reality data' with Revit 2014.
We're only beginning to scratch the surface of what is possible with these and other technologies. The ability to influence design with more and more context is what makes the future of Reality Computing so exciting and limitless!
Welcome to our Reality Computing blog where we will be exploring the many ways reality is being captured, analyzed, and used to create... well, reality.
Capture, Compute, Create
Simply put, we see a new category of technology emerging that is changing how we understand, work with, and communicate about the world around us. We call this ‘Reality Computing’.
In construction, how does “what was designed” differ from “what has been built?”
In automotive manufacturing, "Will this new car body fit through our assembly line?"
For athletes and weekend warriors, "Can I get a pair of custom-fit Nike running shoes?"
For public officials, "Tell me again how you plan to build a two-mile-long tunnel under Seattle?"
Questions like these and many others will be answered through access to reality in a computable form. Reality Computing encompasses ways of capturing spatial and shape information from the physical world, operating on that information with digital tools, and delivering digital information back into the physical world. We expect that Reality Computing will soon manifest itself as a platform shift in the kind of data that will be used by anyone who designs, produces, or manages physical things.
As we showcase Reality Computing trends, technologies, and projects, we invite you to tell us how Reality Computing will affect your business, career, hobbies, and world. Email us at the address below.