Cadalyst recently published an interesting article about how gaming technology combined with virtual reality and Building Information Modeling (BIM) is starting to be used by AEC professionals to visual their building designs.
The introduction of gaming engines and the advancements of virtual reality (VR) software and hardware are enabling users to import digital models from BIM workflows into VR environments. This allows clients and other project stakeholders to use gaming technology to walk through or around a building site to visualize what the building looks like from inside and outside.
This is the classic ‘create’ part of Reality Computing—but with even more realism than digital model-based project renderings or animations. And if the design model also includes reality-captured data of the existing cityscape to inform the building design, one can imaging donning an Oculus Rift headset and virtually walking down the street and into to a new building development.
Capture, compute, and create for building design…
The article goes on to describe a company using this immersive, real-time rendering as a design tool—moving design models created with Autodesk Revit software into a game engine to experience the design in a more realistic way. Finally, the article envisions a not-so-distant future where motion-sensing devices (the kind you use to play Wii golf, for example) will be integrated into an immersive design environment. Imagine being virtually embedded in your building design, pushing walls around or moving the location of windows with the wave of your hand!
Click here to read the article.